![]() This effectively means 4 PLAYER CO-OP MODE, of which there are tons of pictures of on my photobucket. I was able to bring the start menu of single player into multiplayer, which allows you to access the MAP menu and select a single player level. Except the rapid fire sniper rifle with auto aim and shoot through walls makes it pointless.Īnd now for the best part of my JFG hacking. Press Left and Right C to escape the map (player 1's controller only)Īnd a quick code to make the machine gun shoot in a STRAIGHT LINE, which is just.sweet. Makes you run insanely fast.Īnd now, an all purpose escape-the-map code for getting past ANY, and I mean ANY obstacle: Right, now, a code that makes use of those pointer dumps. VERY useful for things such as player specific codes. The rest is dedicated to using logical checks to systematically dump the pointers of to each player's data into static addresses that are ordered based on which player is which. Well, the actual invincibility/rapid fire/jet pack fuel (yes, jet pack fuel in multiplayer :3) business only takes up a small chunk of code. Keep in mind the original codes that did what this code does only worked in certain rooms, because they didn't use assembly editing to take care of the nasty dynamic allocation.īut wait, there's a MULTIPLAYER version of this code! YAY Infinite Health, Infinite Jet Pack Fuel, Rapid Fire, Instant and full charged gun meter, and even a nifty pointer dumping sequence that places the pointer to your dynamically allocated data in a static location, after which my other codes can use that pointer for various nifty effects. Works great with a rapid fire sniper rifle. 1080 degree auto aim, but it tends to have better luck locking onto things in front of you, after which you can turn and face the other direction and fire at things you can't see with dead on accuracy. ![]() Anubis (unless the switch has yet to be shot): I spiffed up the infinite ammo codes so that they would put ammo into the kick ass beta weapon that apparently nobody knew about:Īnd a code to make the autoaim not shoot at your teammates ("Teammates? What teammates?" Um, yeah, teammates.I'll keep that a surprise for now :3) or the cell switches in S.S. ![]() Well, that's not a problem anymore.Īll guns for all characters in single player: The all guns codes required you to collect a gun before activating the codes on pain of not being able to switch weapons. First I'm going to post remakes of the old codes that needed some work. ![]()
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